Concepts I did for a post-apocalyptic RPG set on Mars.
Aurora is the newest of the large water companies. It was originally a small confederation of independent water researchers; pioneers.
This company operates using mysticism and faith. This religious ideal is so entrenched in their philosophy, that each newborn receives a “virtue name” that is designed to guide their entire existence.
The Technomancers are elite combatants whose mystical power lies in a pre-Turmoil Earth technology. Apart from their military role, Technomancers are also guardians of the knowledge. They have enormous political power and guard their secrets and powers jealously, their mystical powers and speech raising them to a semi-divine status in the eyes of the people.
Mary ("Mercy") is a bit off, with a baroque and extravagant look, she clearly lives in a world of her own.
© 2013 Focus Home Interactive