Mars TT - Noctis

Concepts of environments I did for a post-apocalyptic RPG set on Mars.
A city of merchants, enclaved and hidden in the cracks of a canyon. Partly troglodyte, motley and cosmopolite, inhabited by outcasts and refugees from different backgrounds, including free mutants. That was clearly my favorite setting of the game, I just wished I had more time to develop it. A lot of elements floating and moving because of the strong winds, many metal structures embedded in the rock and platforms installed to extend the ground in some places.
© 2015 Focus Home Interactive

Date
July 27, 2016